During one of Earth's mass exodus periods in the years between 2316 and 2420 one group of migrants found themselves arriving at a set of twin worlds around the star mankind had long ago christened Verandi. The settlers founded their new government as the Commonwealth of Verandi on October 19th, 2540. A period of interstellar expansion followed until the Dark Age caused a government collapse. The nation was reorganized and renamed to the Empire of Verandi in 2822 and became a monarchy. After a period of reclaiming and stabilizing lost territory known as the Reconquista, Verandi expanded by absorbing several stars from dissolved governments. Verandi was able to flourish with the advent of better FTL drives enabling more frequent contact with other nations. Verandi participated in the movement that brought overall stability to human space and made Earth a neutral zone.
Verandi is a large industrial and agricultural center for the galaxy. The four Breadbasket Worlds provide much of the nation's food and exports. Mining, forestry, and fishing form the backbone of the nation's economy. A technology base focusing on robotics and ship building has lead to Verandi being a dominant force in the galaxy, with Verandi warships frequently patrolling space trade routes to ensure their safety.
It lays claim to over 16 inhabited star systems with 32 worlds as well as numerous deep space station outposts. It is bordered by its fellow human nations the Solar Republic and Confederate Principalities, the breakaway nation of the Levant, and the Ashkathi Union, Norb Network, and the Sirian Union.
The nation is named after the star system that was first colonized by one of the groups that left Earth. The origin of the name itself has been lost to history thought many scholars suggest it is derived from the Latin word Vera, meaning, truth.
The Verandi Empire traces its origin to the first settling of the planets in the Verandi System. After separating from other migrant fleets the people who would go on to become the Verandi settled on the twin worlds of Zaphnath and Paaneah. This small fleet consisted mostly of people from the Pacific Rim, mostly from the California region. A smaller population divided between two planets made for a slow growth rate when compared with the other established human nations, but the twin worlds were naturally suited for human life and the new colonies grew steadily. On October 19th, 2540, the colonists formed their governing council and national charter with the name Verandi Commonwealth atop the official documents.From there the Verandi expanded to the neighboring star systems. In an astounding display of good fortune, the closest systems, Sumire and Adams, also proved to hold planets capable of sustaining humans without terraforming, Saffron and Vermillion. Saffron in particular proved to be an excellent staging ground not only for colonizing the rest of the Sumire System but for exploration to the surrounding systems. Saffron soon became the center of trade and transportation between the other systems and as a result, grew to become the most populated planet in the Empire. Vermillion, with its abundance of raw material became the center of construction for the Verandi star ships and other manufactured goods. The Vermillion Shipyards turned out the majority of the ships used to expand the Empire.
From Saffron the Verandi moved to the Natalie and Pacific star systems in 2563, where they colonized Emeraldia and Seralon. The Natalie System as a whole would prove to flourish almost as well as the Sumire System, while Seralon's erratic nature initially made it difficult to establish long lasting colonies. Once the situation had settled down, Seralonian wildlife, notably the quehog and struthie, proved very popular among the Verandi and were sent across the nation as pets.After Seralon habitable planets were not found for some time. The Verandi slowed down their exploration efforts and instead focused on developing their existing worlds and terraforming the potentially habitable planets and moons in the same systems. For the next century the five star systems that made up the Empire, centered on Zaphnath, Paaneah, and the first four planets that had been colonized collectively known as the Inner Worlds, grew and prospered.
Exploration came to an abrupt end with the attack of the an alien species. Ironically, after having been successful in navigating a neutral course during the 100 Years War between the Centauri Confederacy and Earth Federation Verandi was thrust into conflict anyway by the Uplifter Wars. The recently colonized systems of St. Anne and Lavender were overrun by the aliens. The Battle of Natalie marked the only time in history the Verandi Inner Worlds had been breached, and was the only truly successful defense against the Uplifters during the war. It became a moot point, however, as the Uplifters disappeared without warning and left their soldiers to retreat in confusion.
In 2788, the Dark Age descended upon the galaxy. Records are sketchy and often far fetched in their descriptions of just what took place during this period. What is known is that death and destruction were widespread and the Commonwealth was unable to address the issues. The Commonwealth's inability to halt the Dark Age led to a quick decline in power and by 2815 it had collapsed outside of the Verandi and parts of the Sumire and Adams Systems. Consul Thaddeus Dex Ducis seized control of what remained of the Verandi power structure in an effort to preserve the nation. Dex Ducis' strict and heavy handed methods were controversial but brought back much needed stability. Flaunting the term limits of Verandi law, Dex Ducis remained in power and did away with much of the bureaucracy, installing his own hand selected personnel to administer the nation. After consolidating his gains on Zaphnath, Dex Ducis turned his attention to reclaiming Saffron, which had fallen in disarray and only partly under national control, beginning the Reconquista, the collective military operations to restore Verandi. A campaign to impose law and order reached its successful end following the Battle of Death Mountain which wiped out the remaining cultists who preyed upon the citizens. As Verandi forces moved to reclaim other worlds, Dex Ducis implemented a series of new laws and reforms aimed at preventing another catastrophe from bringing Verandi to ruin. To this end the commonwealth became an Empire, genetic modification was banned, space travel was heavily regulated.
A religious revival swept through the nation in 2821, doing much to repair the psychological damage done to the Verandi during the Dark Ages. As the suspicion and paranoia died down and the people repaired their relationships with each other, Dex Ducis continued to restructure the government, appointing officials to lifetime positions governing planets and sections of space and allowing them greater autonomy under his rule. In 2822 Dex Ducis declared himself King Thaddeus and abolished the old government altogether. The reigning official appointed by King Thaddeus became the first of the nobility, ruling not only parts of the land, but planets and whole star systems, which they passed on to their appointed successor. Voting was done away with and the courts answered to Thaddeus. Much of the bureaucracy was done away with as the king ruled by decree instead of acting on behalf of the old government. Thaddeus was authoritarian, but popular and under his leadership the Verandi Empire emerged from the confusion following the Dark Ages as a stable nation.
Early Imperial AgeEdit
Thaddeus died in 2835. His son, Ararat, who had increasingly governed in his father's name, declared himself ruler immediately upon Thaddeus' passing, ensuring an uninterrupted line of power. King Ararat put into action his father's intended plans for the Reconquista in the Outer Worlds, Verandi colonies that had become autonomous during the wake of the Dark Ages. Allying with the powers ruling the Lsaanlyes System, Verandi initiated a military campaign against India in 2837, subjugating the system after one year of fighting.
The Verandi Empire slowly pushed its borders outward. The collapse of the Centauri Confederacy and its hegemony over that part of human space allowed for Verandi to annex several more stars whose governments were no longer in operation. The Sagashitte System had fallen once again to pirates and warlords, hurting imperial interest in the rich system. After a Verandi envoy was killed the Empire invaded in what was to be known as the Pirate War. The system was annexed after the warlords has been eradicated. Attempts to expand further the next year were met with resistance from the similarly-minded Kaladian Empire, resulting in the first of several territorial wars with rival human nation. The war's end awarded Verandi the Blue System, along the border of what would eventually become the Confederate Principalities. 31 years later Verandi attempted to annex the independent planetary nation of Yokolit, only for Kaladia to intervene and force Verandi to back down after an eight year conflict.
New technology that allowed for computer-neuro interface took off immediately in Verandi after first contact with the Norb Network until a militant cyborg group turned terrorist and used the technology to start controlling others, in what is now known as the Technocrat War. Conflict broke out between the populous and the so called "Technocrats" and their mind slaves until a joint effort by the Verandi Star Knights, led by Psyla Delaporta, and the Norb, who were concerned by the misuse of their technology, hunted them down. As a result of the Technocrat Terrorist Wave, Verandi banned most forms of technological implants.
Mistreatment and exploitation led to the Emancipation War in 3520, in which the genetically engineered servant race of mass produced clones engaged in a bloody revolt against their Verandi masters. The fighting paralyzed the entire nation as police and military units worked to eliminate the insurrectionists but the coordination and ruthlessness shown by the clones turned what was hoped to be a quickly put down riot into a prolonged guerrilla war. A cease-fire was eventually agreed to in 3523 and the Treaty of Borcatta ended the conflict with Verandi ceding territory to the independent clone nation, the Levant.
Verandi committed troops to the rebels in the rival Kaladian Empire during the revolution
As the centuries pasted, protests against government control and nobility privileges continued in more subtle ways. An economic downturn in 3548 led to massive unemployment rates on many worlds, and a inefficient government headed by a nobility that ignored the plight of the people. The Easter Riots of the same year occurred as a result, during which cities on Paaneah, Saffron, Vermillion, and Crystalia experienced rioting of the unemployed and disgruntled. Looking for a means to mentally escape their plight, the Verandi often looked towards the entertainment industry. The historical drama, Golden Age, proved a stunning success and prompted a slew of pieces set in the time period of the Commonwealth.
Inevitably, comparisons between the old age and the current state of the Verandi Empire began to arouse hostility to the feudal society and the Dex Ducis regime. Calls for reform along the lines of the Solar Republic began getting louder. King Hemant II tolerated mild reform but with the support of the nobility put down any real attempt to put power in the hands of the people.
Reforms suddenly took an upturn when King Hemant died of a sudden heart attack, leaving his youngest daughter, Amelia, just turned 18, as the new ruler of the Empire.
Verandi is an absolute monarchy. The King or Queen rules with total authority though in practice the need to maintain the support of the nobility limits their power. The monarch holds the titles "Dex Ducis" and "Zaphnath Paaneah", legitimizing their rule as the rightful heir of King Thaddeus and indicating Heaven speaks through the ruler. The passing and execution of legislation falls to the monarch and the administrative court run by government ministers appointed him or her. There are six ministries which see to the running of different aspects of the the government.
- Ministry of the Court: The ministry handles the day-to-day affairs of the monarch and supervises the palace staff. The Minister of the Court acts as the head of the six ministers.
- Ministry of Foreign Affairs: Handles foreign affairs, including the dispensing and receiving of ambassadors and dealing with the Galactic Nations.
- Ministry of the Treasury: Responsible for taxation, conducting the census, and managing the Empire's revenue.
- Ministry of War: Organizing and maintaining the nation's military and defenses. The Minister of War must be an active military officer.
- Ministry of Law: Handles judicial and legal matters for the nation.
- Ministry of Infrastructure: Regulates and provides upkeep for the space routes and checkpoints within the Empire. Provides the nation's postal service. Also oversees the frontier.
The reigns of power passes to the oldest child of the current ruler immediately upon the death of the ruler. The current ruler is Queen Amelia.
Under the monarch are the lords of individual star systems, whose social position is high but influence is dependent on the prosperity of said star system. Beneath them are the planetary lords, a position that doesn't actually require a planet to rule, but simply a large enough population that acts independent of another celestial body.
System and planetary lords govern their territories in the name of the monarch, who they must swear an oath of absolute loyalty to. Beyond following imperial law the lords were traditionally given much autonomy. This made governance between the imperial capital on Zaphnath and its most distant territories more flexible. In the wake of the Coup Attempt of 3466 by dissatisfied nobles, King Avram initiated a series of reforms that drastically limited the power of the nobility. Aside from stripping certain coup leaders of their titles and lands outright, Avram appointed Imperial overseers that constantly reported the affairs of the nobility.
From among the nobility are a group elected to the Imperial Council, a deliberating body that acts as a legal advisory council to the monarch. The group has no authority to make or approve laws on its own, only to recommend its approval or disapproval of statutes submitted to it by the monarch before they are decreed as law. The monarch is free to comply or ignore the Imperial Council's decision on any matter.
Verandi has strong relations with the Izeran Empire, mutual interests in preventing Kaladia from becoming the dominant power being the cause of their historical ties. An existing military alliance between them, the Izeran-Verandi Defense Pact, led to close cooperation and the stationing of the permanent Combined Fleet in Izera. Izera's significant human population and prior contact with Kaladia helped ease the differences between humans and therans, allowing communication to be established with relative ease. As a result, Verandi's relations with the nations in Izera's sphere of influence is generally positive.
Verandi's relations with Siria are unique among its dealings with the known galaxy due to the relationship established by the Treaty of St. Anne. In exchange for keeping their border unguarded, Verandi secured Sirian action against piracy along the dead zone between the two nations.
Following the Battle of Yugamon and the Rhizon Occupation, Verandi rescinded its claim to the Rhizon Star System, opting instead to work with the local Rhizon Collective. As part of the Rhizon-Verandi Treaty of Friendship, Verandi withdrew its military from the planet while Rhizon agreed to lease five areas of 250,000 square kilometers to the Empire for a period of 333 standard years. These Special Administration Zones are subject to Verandi law though relations between them and Rhizon are overseen by an international administrative board consisting of a Verandi, Rhizon, and other members.
Verandi is one of the largest agricultural production centers in the galaxy. The four Breadbasket Worlds - Ayanon, Deninvan, Atlantica, and Aphon - provide much of the nation's food and exports. Grain is Verandi's number one food export with fruits and vegetables being a distant third and fourth. From 3200 the imperial government encourages nobles who own arable land on the Outer Worlds to farm through subsidies. Due to economic struggles, the government aid was significantly reduced causing a sharp rise in the price of produce.
In spite of, or because of, Verandi's high market of mass produced goods, hand crafted work is in high demand as it is seen as having more vitality than factory made goods. Clothwork in particular, such as clothing, blankets, rugs, and drapes have a successful custom-made industry.
Mining, forestry, and fishing form the backbone of the nation's economy. A technology base focusing on robotics and ship building has lead to Verandi being a dominant force in the galaxy, with Verandi warships frequently patrolling space trade routes to ensure their safety. Several treaties with foreign powers extends protection to those nations' merchant vessels in exchange for trade concessions.
The Imperial Military is the fighting force of the Empire. It is divided into the Verandi Imperial Army, the Verandi Imperial Fleet, the Verandi Imperial Cyber Corps, and the Star Knights. The military's numbers are small compared to the overall population. In times of conflict the individual planets who maintain their own small military forces known as the Planetary Guard will raise up troops in support of the Imperial Military.
The planet based fighting force of the Verandi military is the Imperial Army. It is divided into the army and navy. The army fights on or above land, the navy on or below water or in support of the army. The mass of the terrestrial forces in combat roles are comprised of infantry, supported by armored vehicles and aircraft. Following the general upgrade of Verandi military forces, heavy kinetic weaponry among armored vehicles have been replaced with laser weaponry. Standard arms remain kinetic based. The Imperial Army reports a strength of 201,005,376 active duty soldiers. The Imperial Army have bases all over the nation, the largest being Fort Ticonderoga on the planet of the same name. Training facilities are located on worlds with the highest mass: Saffron, Vermillion, Ticonderoga, and Tyonii to ensure recruits bodies are in the best condition. Because of their extreme distrust of technological or biological alterations, the Verandi military has created a powerful robotic force to augment their traditional military and even the odds against other enhanced enemies.
The Imperial Fleet consists of the orbiting space stations and space fortresses that protect key locations, and the space fleet which engages other mobile enemy forces. The Imperial Fleet consists of 66 battleships, 92 cruisers, 120 arietes, 232 neomonitors, 576 destroyers, 45 buterras, 61 behemoths. It has the service of 57,560,643 personnel. The fleet is headquartered at Taiga Navy Space Station, in the orbit of Vermillion.
Battleships are the most powerful vessels in the Verandi Space Force and form the core of all battle fleets. Ariettes sacrifice defensive capabilities for increased velocity Behemoths, ariettes, neomonitors, and destroyers support the battleships during an engagement, protecting them from other small ships and distracting larger vessels. Terrestrial assault ships normally do not participate in fleet engagements. As their name suggests, these warships are designed to land on a planet and deliver ground troops, namely marines, into a battle zone. Buterras can also function as a base of operations and use its weapons to support its soldiers until a foothold can be established on the planet. Behemoths are notable in the fact that unlike the other larger capital ships, they can operate in the atmosphere as well as in space. Behemoths are used in support of attacks of large cities or military targets.
Imperial Cyber CorpsEdit
Science and TechnologyEdit
Certain technology ubiquitous in almost all of Verandi. Most everyone carries a palmcom imbeded in in their wrist or a concom on their eye, or both for ease of handling reading, communicating, finances, scheduling, and other daily activities.
The Verandi Empire spearheads genetically modified agricultural production. Several planets were terrraformed specifically with raising crops and animals for food in mind. There are constant experimentation with new gene lines of crops and fruits, partly to improve its quality and quantity and to head off malicious viruses that rapidly mutate and destroy food.
Inner-system travel between world of a shared system, as well as traditional interstellar travel has developed significantly over the years. Verandi currently has 77 space ports with at least two on each inhabited world. Dominica Space Port, Saffron is the largest space sport in the nation, serving over 600 million passengers a year. Several private space liner companies, such as Verandi Starlines, and Space Saffron provide the majority of ships used to go among the stars.
Transportation on planets has been kept at just sufficient levels. Verandi maglev trains systems are in most major cities connecting major metropolitan areas as well as other settlements. The lines are typically built above the ground to allow for automobile roads, prevent environmental destruction, and provide riders with a more scenic view. Because Verandi have traditionally kept close together and established cities in prime locations usually reached by air, most cities have very little suburban areas and small towns can be difficult to reach on the ground since roads and train lines are rarely established outside the primary routes. Personal vehicles are linked with the power and network grid of the settlements they are in and lose efficiency when traveling outside the networked areas. Most Verandi do not own their own private vehicles outside small, one man boards such as the street cruiser or cliffjumper, but instead rely on rentals or take from a locally based pool of vehicles maintained by the city.
On more rural planets and on roads less traveled animal mounts are a common form of transportation. The Seralonian struthie is the most common creature used for such purpose and is found throughout the Empire.
Law enforcement in the Verandi Empire is largely the responsibility of the local lords and planetary governors. Police districts are laid out according to population and geography and report to the planetary government. Planetary police codes differ from world to world and jurisdiction typically extends to ships, stations, and facilities in orbit. In case of emergency the Empire can call out the Planetary Guard, the official militia of the world, to keep order and ensure the safety of the people, property, and government. During a national emergency the Planetary Guard can be used to supplement the military.
The Inner and Outer Worlds Sectors have the most developed policing infrastructure, with people and robotic enforcers serving onworld and in space. Since 3400, Zaphnath and Paaneah have consistently been ranked as the safest planets in the Empire. In contrast, the Frontier Worlds of Jemecca and Chihayon, along with the planet Borcatta, have consistently ranked as the most crime infested worlds. Jemecca was placed under martial law in 3511 after riots broke out in many cities. Borcatta is a known smuggling center for black market goods going into Verandi from the Solar Republic.
Spoken promises are considered as binding as written agreements, hunting is still popular, though in cities this has given way to sports such as soccer, basketball, and racing. Duels of honor are still depressingly more often heard of then not, despite official efforts to stamp out the practice.
Family life is important, a typical Verandi will list having a family as one of their greatest desires. Though there are several religious factions among the Verandi, regular adherence to their doctrines is common among the people.
Early Verandi wore practical clothing as a matter of course simply to make survival easier. After the Nightmare Years had passed and order restored, fashion became more of a luxury. Verandi favor clothing that reflects style and elegance. Colorful and frivolous clothing are normal with nobility adding majestic garb to their everyday wear such as capes, jeweled circlets, and walking canes.
Many animals have become popular pets, such as the quehog of Saffron and aoi tori of Seralon.
The primary language of Verandi, in which all official documents are recorded in, is Spanish, a language derived from Latin America (and further back, the state of Spain, and Latin from the ancient Roman Empire further still) on Earth. Spanish replaced English as the dominant language of Verandi in the 2600's though with the acquisition of the Centauri Sector during the Pirate War and close contact with the Confederate Principalities and Solar Republic, English has continued to be used in that area of Verandi almost as much as Spanish. In the Outer Worlds, Eqit has become the most common minority language due to immigration and travel from the Sirian Union. The rise of Ashkathi immigrants has created a large minority of Gaale speakers on Seralon and Tapia.
The Verandi nobility speak a dialect of Spanish unique to them differentiated from the manners of Verandi Spanish by its lack of contractions, verbose, flowing sentences, and indirect style of expression.
Music and DanceEdit
Music, singing, and dancing plays an important part in Verandi culture, not only for entertainment, but for cultural rituals such as birthdays, courtships, weddings, funerals, festivals, and religious ceremonies. On birthdays, the friends and family will gather to sing "Happy Birthday" to the person whose birthday it is, usually accompanied by cake or some other baked sweets. At funerals, "Good Bye" is sung at the closing of the ceremony.
Verandi courtship relies directly on song and dancing in order to begin a relationship. When a couple are interested in each other, friends act as go-betweens to confirm if the other reciprocates the feelings. Should the answers be positive, the two will meet at an after-hours dance. Usually, the woman will take to the floor and begin dancing at the halfway point, signifying she is open to a relationship. The man will then go up to her, dancing close as a means of requesting her hand in a dance. Once she accepts, the two engage in a dances for duos for the rest of the time, at which point they are recognized as a couple.
An alternate manner of courtship more common among the nobility is for one to serenade the person of their affection. This requires no third party to inquire the love interests, in fact, tradition dictates the one doing to approaching enact the entire process on their own. The process involves the one attempting to initiate the relationship to go up to the one they wish to court and serenade, sing and play an instrument in a slow, romantic rhythm, and offer a flower or some other object signifying their love. This usually takes place at night and at or near the home of of the person of affection. As this is done in secret, there poses a risk to the one doing the serenading should he or she be discovered and mistaken for someone with ill-intentions or by a family member who does not wish for their relative to be courted. Should the person being serenaded accept the serenade, he or she will accept the offered flower or other object, which will serve as physical evidence of a successful serenade and confirmation that the two are a couple.
The I-Jam Music Festival is the largest musical accolade in the Empire. I-Jam, hosted on Paaneah, brings prominent music artists of all genres from across the nation to perform, celebrate musical culture and introduces new artists. At the end of the festival the I-Jam Awards are presented to the best artists of the year. The festival over time inspired small, local versions across all the Verandi worlds, to the point that I-Jam refers not just to the specific festival on Paaneah, but a general holiday week celebrating music across the Empire.
Verandi typically eat four meals a day; Breakfast in the early morning, lunch around noon, snack in the late afternoon, and dinner in the evening. Traditionally breakfast is the shortest meal of the day, except on non-working days where traditional meals are served. Lunch is served in the middle of the workday and normally consists of fresh or quickly prepared food. Snack is a light meal regardless of the day. Dinner is normally the largest meal of the day, served after sunset. It function as quality time for family and friends, a time to talk and eat prior to going to bed.
Grains such as wheat, oats and rice are a staple of the Verandi diet, being brought with the original settlers from Earth and are the most common food crops grown by farmers. Wheat flakes are widely available across the nation and proper etiquette calls for a Verandi household to offer a light serving of wheat flakes mixed with fruit jam to guests, a dish called fruiski.
A popular dish during a party or festive atmosphere among all planets of Verandi is the kebab, a meal consisting of meat or fish, fruits, vegetables, and cheese threaded onto a skewer. The kebab is fast to put together and easily carried around, making it the meal of choice for those moving around frequently during large social events.
A common beverage served throughout the day is the manna, a yogurt based drink mixed with water and either spices or fruit juice. Typically, fruit flavored manna is drunk during the first half of the day while mint and spiced flavored manna is had during the latter half. Notable exceptions to this norm are Borcatta, which serves the flavors in reverse, and the Pacific System, where fruit flavored manna is the preferred beverage throughout the day.
The Verandi Empire is a largely human nation. Since the late 3200's Verandi's settlement programs, stability, and rising economy have made it an attractive destination for immigration, particularly from Siria, Knotar, and since the Freedom War, the Solar Republic. It is estimated that approximately 28% of Verandi are immigrants or the descendants of immigrants. The population has a steady growth rate at a rate of .02% every year. At present the nation has 19.5 billion citizens. Of the population, 5% are nobility and 95% are commoners.
|Species/Ethnicity||Numbers||% of Pop.|
Population hubs grew on the first six planets colonized, the Inner Worlds. Population explosions have occurred on Jemecca due to it being the launching point for settlers to the Frontier Worlds and the Sagashitte System, with its four habitable planets.
Also see Category:Verandi Planets for a list of worlds within the Verandi Empire.
The inhabited star systems of Verandi are divided into four sectors for regional and military administration and statistics gathering and analysis. The Inner Worlds are Verandi and the first four star systems colonized by the Commonwealth. It is by far the most populous sector of Verandi. The Outer Worlds consist of the star systems settled in the second colonization wave: Lsaanles, Lavender, and St. Anne. They line Verandi's border with Siria and the uncolonized space between them. The Centauri Sector originally consisted of the systems annexed by the Empire following the Pirate War, with Tikay added following its colonization. The Frontier Sector consists of the India and Sennal Systems and the Frontier World Systems; Howe and Izumi.
Outside of its claimed territory, Verandi maintains outposts for trading and military depots. These have caused some friction with nations in the locality, who claim these outpost are a threat to their security.
Records from before the Dark Age indicated that Verandi had settled on planets that official documents state are not there. Despite numerous private and royal expeditions which have compiled numerous early logs and records referencing these worlds, including advertisements for colonization projects and dated flight records to these planets, there has been no solid proof they exist. Officially, government denies they ever even existed. The exact location of these worlds, referred to as the Lost Worlds has proven impossible to pinpoint as sighting never occur in the same place. Whether or not the Lost Worlds shares a system is also up for debate as no one has ever traveled from one of these world to another. To date, no one has successfully - and purposefully - reached one of the Lost Worlds after searching for them.
The Lost Worlds are: